Type: Deck Idea
Format (invalid)
vinVintage
Approx. Value:
$170.90
Buy

0 Likes 2 Comments
Avg. CMC 1.5
Card Color Breakdown
Card Type Breakdown

Tarkir: Dragonstorm
releases on April 11, 2025!

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Tarkir: Dragonstorm
releases on April 11, 2025!

Buy on CardKingdom Buy on TcgPlayer
Main Deck - 60 cards, 14 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (4)
4 Izzet Guildmage
$0.15 Creature - Human Wizard
Instant (20)
4 Desperate Ritual
$1.66 Instant - Arcane
4 Izzet Charm
$0.19 Instant
4 Lightning Bolt
$0.67 Instant
4 Manamorphose
$4.64 Instant
4 Muddle the Mixture
$1.41 Instant
Sorcery (10)
2 Banefire
$0.49 Sorcery
4 Gitaxian Probe
$3.33 Sorcery
4 Lava Spike
$1.25 Sorcery - Arcane
Enchantment (4)
4 Training Grounds
$4.42 Enchantment
Land (22)
7 Island
$0.06 Basic Land - Island
7 Mountain
$0.07 Basic Land - Mountain
4 Steam Vents
$13.92 Land - Island Mountain
4 Sulfur Falls
$0.47 Land
Sideboard - 15 cards, 6 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (15)
4 Dizzy Spell
$0.29 Instant
3 Mizzium Skin
$0.11 Instant
1 Pact of Negation
$15.03 Instant
3 Peer Through Depths
$0.21 Instant - Arcane
2 Spell Pierce
$0.16 Instant
2 Swan Song
$11.55 Instant

Notes
 
Main combo is izzet guild mage, training grounds, manamorphose to deck till I banefire for lethal

Considering adding other combos instead, as card filtering seems to be pretty difficult to dig for Training Grounds by itself. Desperate Ritual+Lava Spike seems best

Likely to add in:
4 x Desperate Ritual
4 x Lava Spike
3-4 x Nivix Guildmage
2 x Spiralling Embers

Need:
4 x Gitaxian Probe
Comments
  • Nick Chow | 05-May-2014 00:31
    Technically Izzet Charms serve as my swiss army knife for counters mainboard. What has really screwed me when vsing a red modern deck was volcanic fallout. 
    I might drop then number of desperate rituals or lava spikes for spell pierces mainboard though.
  • Timothy Patullock | 04-May-2014 06:27
    I'd add in a couple counters mainboard, like a spell pierce of swan song so that you can drop a guildmage on turn 3 and keep up a counter for a kill spell
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