Type: Deck Idea
Format (invalid) vinVintage
Approx. Value:
$129.39

0 Likes 0 Comments
Avg. CMC 2.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 15 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (11)
3 Drift of Phantasms
$0.23 Creature - Spirit
4 Grand Architect
$0.64 Creature - Vedalken Artificer
4 Pili-Pala
$2.65 Artifact Creature - Scarecrow
Instant (16)
1 Blue Sun's Zenith
$1.28 Instant
4 Muddle the Mixture
$1.17 Instant
3 Pact of Negation
$10.86 Instant
1 Pyromatics
$0.16 Instant
4 Remand
$0.46 Instant
3 Thirst for Knowledge
$0.05 Instant
Sorcery (10)
4 Gitaxian Probe
$2.74 Sorcery
4 Serum Visions
$0.66 Sorcery
2 Sleight of Hand
$0.40 Sorcery
Artifact (1)
1 Ensnaring Bridge
$10.79 Artifact
Land (22)
2 Academy Ruins
$15.78 Legendary Land
20 Island
$0.12 Basic Land - Island
Sideboard - 15 cards, 6 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (11)
2 Boomerang
$0.27 Instant
3 Dispel
$0.21 Instant
3 Echoing Truth
$0.23 Instant
1 Pact of Negation
$10.86 Instant
2 Repeal
$0.07 Instant
Enchantment (4)
4 Leyline of Sanctity
$0.71 Enchantment

Notes
 
The primary combo here is Pili-Pala + Grand Architect, which can generate infinite mana of any color.

The rest of the deck is dedicated to either protecting the combo, or finding a win condition if one is not in hand.

Muddle the Mixture can be used to transmute for either Pili-Pala or a win condition, Pyromatics.

Drift of Phantasms can be transmuted for Grand Architect or the win condition of Blue Sun's Zenith.

Gitaxian Prode and Serum Visions provide digging power for the combo, and Remand, Pact of Negation, and Muddle the Mixture can protect the combo once it is one the board.
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