Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$1,923.79

0 Likes 0 Comments
Avg. CMC 3.07
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 22 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (12)
3 Boros Battleshaper
$0.18 Creature - Minotaur Soldier
3 Moraug, Fury of Akoum
$9.05 Legendary Creature - Minotaur Warrior
3 Neheb, Dreadhorde Champion
$0.43 Legendary Creature - Zombie Minotaur Warrior
3 Sethron, Hurloon General
$0.15 Legendary Creature - Minotaur Warrior
Instant (10)
4 Brainstorm
$5.30 Instant
1 Force of Negation
$40.55 Instant
4 Force of Will
$56.11 Instant
1 Sink into Stupor // Soporific Springs
$6.38 Instant // Land
Sorcery (4)
4 Ponder
$2.31 Sorcery
Artifact (9)
1 Aether Spellbomb
$0.25 Artifact
3 Chrome Mox
$103.67 Artifact
4 Didgeridoo
$17.20 Artifact
1 Pithing Needle
$0.50 Artifact
Enchantment (5)
1 Shark Typhoon
$1.19 Enchantment
4 Standstill
$4.98 Enchantment
Land (20)
2 Ancient Tomb
$89.01 Land
3 Flooded Strand
$63.02 Land
2 Island
N/A Basic Land - Island
1 Mountain
$499.00 Basic Land - Mountain
4 Scalding Tarn
$35.88 Land
4 Urza's Saga
$29.84 Enchantment Land - Urza’s Saga
4 Volcanic Island
N/A Land - Island Mountain
Sideboard - 15 cards, 7 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (2)
2 Fury
$2.90 Creature - Elemental Incarnation
Instant (10)
3 Consign to Memory
$3.65 Instant
1 Hurkyl's Recall
$1.14 Instant
3 Red Elemental Blast
$7.32 Instant
3 Surgical Extraction
$2.63 Instant
Sorcery (2)
2 Ruination
$7.02 Sorcery
Artifact (1)
1 Soul-Guide Lantern
$0.14 Artifact
Scratchpad - 2 cards, 1 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.

Notes
 
They talked about Mourag on the most recent Command Zone podcast, because he's notorious for being misunderstood. The key is: you want to attack first, then hit your land drop in the second main. That will trigger an additional combat step, after which you will proceed immediately to end step.

If you attack, and then play a fetch land in your second main, you'll get an additional combat step, and if you then crack your fetch during the "end combat" step I believe you will trigger an additional untap + additional combat step again. But you'll never add another main phase.

Gatherer: There won't be an additional main phase after the additional combat phase. For example, if the landfall ability resolves twice during your postcombat main phase, you'll get two consecutive additional combat phases after your main phase (untapping your creatures at the beginning of each), followed by your ending phase.
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