Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$310.45

0 Likes 0 Comments
Avg. CMC 2.9
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (17)
4 Angel of Glory's Rise
$0.38 Creature - Angel
4 Cartel Aristocrat
$0.15 Creature - Human Advisor
1 Cathedral Sanctifier
$0.05 Creature - Human Cleric
4 Fiend Hunter
$0.12 Creature - Human Cleric
4 Huntmaster of the Fells // Ravager of the Fells
$3.06 Creature - Human Werewolf // Creature - Werewolf
Instant (4)
4 Grisly Salvage
$0.24 Instant
Sorcery (16)
4 Faithless Looting
$0.22 Sorcery
4 Farseek
$1.31 Sorcery
4 Mulch
$0.08 Sorcery
4 Unburial Rites
$0.16 Sorcery
Land (23)
1 Blood Crypt
$15.14 Land - Swamp Mountain
4 Cavern of Souls
$37.67 Land
2 Clifftop Retreat
$0.82 Land
1 Godless Shrine
$9.79 Land - Plains Swamp
1 Overgrown Tomb
$11.41 Land - Swamp Forest
1 Sacred Foundry
$18.18 Land - Mountain Plains
4 Stomping Ground
$11.25 Land - Mountain Forest
3 Sunpetal Grove
$2.21 Land
2 Temple Garden
$11.58 Land - Forest Plains
4 Woodland Cemetery
$1.03 Land
Sideboard - 15 cards, 5 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (3)
3 Cathedral Sanctifier
$0.05 Creature - Human Cleric
Instant (5)
2 Purify the Grave
$0.04 Instant
3 Ray of Revelation
$0.15 Instant
Sorcery (7)
4 Appetite for Brains
$0.13 Sorcery
3 Slaughter Games
$0.19 Sorcery

Notes
 
The idea is to return, cast, or reanimate an Angel of Glory's Rise with a Cartel Aristocrat, a Fiend Hunter, and a Huntmaster of the Fells in your graveyard. The Angel returns all three, and you resolve their triggers, putting a 2/2 Wolf onto the battlefield, gaining 3 life, and exiling the Angel of Glory's Rise. Sacrifice your Huntmaster and the Fiend Hunter to the Cartel Aristocrat, and when the Angel returns to play, it will return both the Fiend Hunter and the Huntmaster to play, allowing you to loop the combo, gain a huge amount of life, and put a lot of tokens onto the battlefield.
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