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Main Deck - 50 cards, 28 distinct
Columns
Name  Race Type Cost Edition
Unit (27)
2 Avelorn Sojourner High Elf Unit 3 + The Ruinous Hordes
1 Battle Wizard Empire Unit 3 + Legends
2 Black Knight Neutral Unit 4 The Iron Rock
2 Dwarf Adventurer Dwarf Unit 3 + Shield of the Gods
2 Errant Wolf Neutral Unit 2 Tooth and Claw
3 Grail Knight Neutral Unit 4 Bleeding Sun
1 Knights Panther Empire Unit 2 + Redemption of a Mage
3 Reiksguard Knights Empire Unit 3 + Core Set
2 Reiksguard Swordsmen Empire Unit 5 + Tooth and Claw
1 Roaming Shaman Empire Unit 4 + The Accursed Dead
2 Rodrik's Raiders Empire Unit 3 + March of the Damned
3 Steel Standard Empire Unit 2 + Shield of the Gods
3 Werner Ludenhof Empire Unit 3 + The Imperial Throne
Tactic (7)
2 A Noble Quest Neutral Tactic 0 The Fourth Waystone
2 Ancient Map Neutral Tactic 1 Assault on Ulthuan
2 Chain Lightning Empire Tactic 2 + Chaos Moon
1 Iron Discipline Empire Tactic 0 + Tooth and Claw
Quest (6)
1 Defend the Border Empire Quest 0 + Core Set
1 Defend Tor Aendris High Elf Quest 2 + Assault on Ulthuan
1 Heroic Task Neutral Quest 0 Rising Dawn
1 Infiltrate! Neutral Quest 2 Core Set
1 New Trade Route Dwarf Quest 0 + Rising Dawn
1 Protect the Empire Empire Quest 0 + Arcane Fire
Support (10)
3 Church of Sigmar Empire Support 2 + Core Set
3 Hospitable Cave Dwarf Support 2 + Shield of the Gods
2 Red Arrow Coach Empire Support 0 + The Accursed Dead
1 Runefang of Drakwald Empire Support 2 + Vessel of the Winds
1 Temple of Ulric Empire Support 3 + Shield of the Gods
Sideboard - 27 cards, 24 distinct
Name  Race Type Cost Edition
Unit (19)
1 Avelorn Sojourner High Elf Unit 3 + The Ruinous Hordes
1 Battle Wizard Empire Unit 3 + Legends
2 Dragonslayer Dwarf Unit 4 + Warpstone Chronicles
1 Ellyrian Patron High Elf Unit 2 + Fragments of Power
1 Errant Wolf Neutral Unit 2 Tooth and Claw
2 Fervent Disciple Empire Unit 3 + Cataclysm
1 Huntsmen Empire Unit 1 + Core Set
1 Knights Panther Empire Unit 2 + Redemption of a Mage
1 Lore Seeker Dwarf Unit 2 + Karaz a Karak
1 Luthor Huss Empire Unit 3 + Signs in the Stars
2 Master of Qhaysh High Elf Unit 2 + Glory of Days Past
1 Panther Champion Empire Unit 4 + The Ruinous Hordes
1 Reiksguard Elite Empire Unit 3 + Battle for the Old World
1 Reiksguard Swordsmen Empire Unit 5 + Tooth and Claw
1 Silver Helm Detachment High Elf Unit 3 + The Deathmaster's Dance
1 Steel Standard Empire Unit 2 + Shield of the Gods
Quest (2)
1 Heroic Task Neutral Quest 0 Rising Dawn
1 Winter Campaign Empire Quest 1 + Shield of the Gods
Support (6)
1 Chapterhouse Stables Empire Support 3 + Battle for the Old World
1 Citadel of Dusk High Elf Support 2 + March of the Damned
1 Gate of Sigmar Empire Support 4 + Path of the Zealot
1 Higher Ground Empire Support 1 + Redemption of a Mage
1 Runefang of Solland Empire Support 2 + Warpstone Chronicles
1 Temple of Shallya Empire Support 4 + Core Set

Notes
 
This is all about Order forces undertaking quest and noble deeds.

This is my 3rd attempt, and this time I focused on „Infiltrate!“ which seems to be a quite strong quest in this setup.

I sorted out the Averheim Soldiers. As much I like them thematically, their 0 power proved to be a problem for the whole deck. I also slightly reduced the other factions, though helpful, but the problem is: without the red arrow coach they need to be played after a quest has been deployed.

So this version focuses on knights (which fits thematically quite well) and counterstrike abilities to keep the opponent away while milling his deck with Infiltrate!
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