Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$211.34

0 Likes 5 Comments
Avg. CMC 2.08
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (26)
2 Blood Artist
$2.50 Creature - Vampire
4 Diregraf Ghoul
$0.05 Creature - Zombie
4 Dreg Mangler
$0.07 Creature - Plant Zombie
4 Falkenrath Aristocrat
$0.29 Creature - Vampire Noble
4 Geralf's Messenger
$3.13 Creature - Zombie
4 Gravecrawler
$7.48 Creature - Zombie
2 Hellrider
$0.89 Creature - Devil
2 Legion Loyalist
$3.67 Creature - Goblin Soldier
Instant (7)
1 Abrupt Decay
$1.38 Instant
3 Searing Spear
$0.11 Instant
3 Tragic Slip
$0.21 Instant
Sorcery (1)
1 Dreadbore
$0.58 Sorcery
Enchantment (3)
3 Rancor
$1.00 Enchantment - Aura
Land (23)
4 Blood Crypt
$15.26 Land - Swamp Mountain
4 Dragonskull Summit
$1.21 Land
2 Kessig Wolf Run
$0.62 Land
4 Overgrown Tomb
$11.65 Land - Swamp Forest
4 Rootbound Crag
$2.68 Land
1 Stomping Ground
$11.22 Land - Mountain Forest
4 Woodland Cemetery
$0.98 Land
Sideboard - 15 cards, 7 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (2)
2 Zealous Conscripts
$0.52 Creature - Human Warrior
Instant (5)
1 Abrupt Decay
$1.38 Instant
4 Skullcrack
$0.25 Instant
Sorcery (6)
1 Dreadbore
$0.58 Sorcery
3 Pillar of Flame
$0.04 Sorcery
2 Sever the Bloodline
$0.16 Sorcery
Artifact (2)
2 Glaring Spotlight
$1.60 Artifact

Comments
  • merged | 06-May-2013 02:34
    I think you can get away with playing with 22 lands due to your curve being so low. Maybe crippling blight?
  • Dakkon4444 | 06-Mar-2013 03:46
    one dreadbore for the sideboard, and i think the artists are a must.lower the skullcrack to 3. I know its $$$ but even liliana as a one of somewhere would be pretty insane
  • Dakkon4444 | 05-Mar-2013 11:34
    wow this looks fast! id find a way to  fit in 1 olivia/huntmaster or 2 huntmasters in the side and 1-2 experiment one main maybe
    • Rich Mitcheee | 05-Mar-2013 22:13
      Only problem with the huntmasters is the money! And I play tested Experiment One and it's pretty fuckin dope. very cool turn 1 card, since the zombies can make it evolve turn 2, and then dreg or messenger can make it evolve again on turn 3. I like it a lot actually. What would you suggest taking out? I took out the two legion loyalists and the two blood artists. Think that's a good idea? or are the blood artists a must have?
      • Kyle Simpson | 06-Mar-2013 06:38
        _Always_ run 4 blood artists, IMO. Love that card.
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