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Main Deck - 51 cards, 17 distinct
Columns
Name  Race Type Cost Edition
Unit (18)
3 Bloodthirster Chaos Unit 8 + Core Set
3 Bule, Lord of Pus Chaos Unit 5 + Path of the Zealot
3 Chaos Knights Chaos Unit 5 + Core Set
3 Clan Moulder's Elite Neutral Unit 2 Tooth and Claw
3 Festering Nurglings Chaos Unit 2 + Core Set
3 Savage Marauders Chaos Unit 3 + Core Set
Tactic (18)
3 Brutal Offering Chaos Tactic 2 + Tooth and Claw
3 Flames of Tzeentch Chaos Tactic X + Core Set
3 Nurgle's Pestilence Chaos Tactic 3 + Core Set
3 Rip Dere 'Eads Off! Orc Tactic 1 + Core Set
3 Seduced by Darkness Chaos Tactic 0 + Core Set
3 Troll Vomit Orc Tactic 4 + Core Set
Support (15)
3 Armoury Neutral Support 2 Core Set
3 Chaos/Orc Alliance Neutral Support 2 Core Set
3 Contested Stronghold Neutral Support 4 Core Set
3 Contested Village Neutral Support 1 Core Set
3 Warpstone Excavation Neutral Support 0 Core Set
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
A Chaos big-things build with Rip Dere 'Eads Off which doubles as a defense trick vs rush or a finisher vs decks that can cancel damage (or if the game goes on long enough, hard cast it off the back of a Contested Stronghold). Very controlling, but doesn't really have an answer vs. Clan Moulder's Elite other than pray you can aim enough damage in their direction; otherwise Nurgle's Pestilence and Troll Vomit are pretty good at stopping rush.
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