Type: Built Deck
Format (legal 👍) legLegacy
Approx. Value:
$10.33

0 Likes 0 Comments
Avg. CMC 2.63
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 17 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (21)
2 Crusader of Odric
$0.04 Creature - Human Soldier
4 Fencing Ace
$0.03 Creature - Human Soldier
1 Knight-Captain of Eos
$2.13 Creature - Human Knight
2 Mentor of the Meek
$0.31 Creature - Human Soldier
4 Valiant Guard
$0.05 Creature - Human Soldier
4 Veteran Armorsmith
$0.12 Creature - Human Soldier
2 Veteran Swordsmith
$0.25 Creature - Human Soldier
2 Veteran Swordsmith
$0.13 Creature - Human Soldier
Instant (4)
4 Raise the Alarm
$0.04 Instant
Enchantment (11)
1 Angelic Gift
$0.07 Enchantment - Aura
1 Angelic Gift
$0.08 Enchantment - Aura
1 Glorious Anthem
$3.25 Enchantment
1 Glorious Anthem
$0.35 Enchantment
2 Oblivion Ring
$0.30 Enchantment
3 Pacifism
$0.07 Enchantment - Aura
2 Pentarch Ward
$0.13 Enchantment - Aura
Land (24)
24 Plains
$0.04 Basic Land - Plains
Sideboard - 0 cards, 0 distinct
No cards here. :(
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
No cards here. :(

Notes
 
Tribal go wide deck.
Introduces tokens, auras, anthem/lord effects, protection, defender.

Tokens Needed:
1/1 White Soldier
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Playing with this deck becomes more complex because of multiple anthem effects, and the introduction of creature auras and the O-ring exile affect, which are all new to the player. There is some gameplay decision-making about choosing the right card and the right defender, but often the best line is simply the passive one trying to expand the board. The deck highlights how a weak 1/1 with double strike can become powerful with the right support.

Initially this deck was the most overpowered. I removed one Glorious Anthem and one Mentor of the Meek , both for price but also for power. It seems reasonable now, but the Pentarch Ward remains a very strong card and may be the next for removal if the deck is simply too much. Raise the Alarm is the reason for the decks power, but it is also fundamental to the deck and should not be removed.

This deck originally had Perimeter Captain , but the price of the card shot up and doubled the cost of the whole deck. I replaced it with Valiant Guard . The loss of lifegain is annoying, although being able to attack with a powered up Valiant Guard offsets that a little. I considered adding a Soul Warden , Alabaster Mage , or Aerial Responder but I think that will cripple red too much in the matchup.

Rules To Learn
If two Perimeter Captain block, then they both get two triggers of their life gain ability (8 total life gained). 3 defenders = 18 gain. 4 = 32 gain.
Power bonus "anthem effects" in play are applied when seeing if the Mentor of the Meek ability will trigger. (Soldier enters, Mentor's ability goes on the stack. When the ability resolves, the soldier is already on the battlefield at increased power).

http://tappedout.net/mtg-decks/budget-beginner-teaching-decks-3-white/

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Art is subjective to personal taste. Here are my suggestions for artwork:
Voodoo version of Pacifism
Angel version of Glorious Anthem
2 runner version of Raise the Alarm
BFZ version of Angelic Gift
Don't forget to get some soldier token cards
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