Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$389.93

0 Likes 0 Comments
Avg. CMC 2.12
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 29 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (18)
4 Birds of Paradise
$5.86 Creature - Bird
1 Duskwatch Recruiter // Krallenhorde Howler
$0.72 Creature - Human Warrior Werewolf // Creature - Werewolf
1 Eternal Witness
$1.16 Creature - Human Shaman
1 Giant Solifuge
$0.23 Creature - Insect
2 Hexdrinker
$4.05 Creature - Snake
4 Noble Hierarch
$12.73 Creature - Human Druid
2 Primeval Titan
$9.46 Creature - Giant
1 Rhonas the Indomitable
$2.95 Legendary Creature - God
1 Scavenging Ooze
$0.45 Creature - Ooze
1 Walking Ballista
$7.90 Artifact Creature - Construct
Instant (11)
2 Eladamri's Call
$8.10 Instant
4 Spell Pierce
$0.16 Instant
4 Summoner's Pact
$4.12 Instant
1 Turn Aside
$0.09 Instant
Sorcery (2)
2 Commune with the Gods
$0.07 Sorcery
Enchantment (8)
4 Freed from the Real
$3.34 Enchantment - Aura
4 Leyline of Abundance
$1.37 Enchantment
Land (21)
1 Botanical Sanctum
$2.46 Land
3 Breeding Pool
$15.09 Land - Forest Island
2 Dryad Arbor
$8.51 Land Creature - Forest Dryad
3 Forest
$0.08 Basic Land - Forest
1 Island
$0.13 Basic Land - Island
1 Kessig Wolf Run
$0.62 Land
4 Misty Rainforest
$21.64 Land
1 Stomping Ground
$11.26 Land - Mountain Forest
1 Temple Garden
$11.44 Land - Forest Plains
1 Waterlogged Grove
$1.26 Land
2 Windswept Heath
$7.42 Land
1 Wooded Foothills
$11.15 Land
Sideboard - 15 cards, 10 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (4)
1 Collector Ouphe
$2.90 Creature - Ouphe
1 Eternal Witness
$1.16 Creature - Human Shaman
2 Paradise Druid
$0.15 Creature - Elf Druid
Instant (8)
1 Ceremonious Rejection
$0.12 Instant
2 Nature's Claim
$0.82 Instant
1 Turn Aside
$0.09 Instant
2 Veil of Summer
$6.28 Instant
2 Weather the Storm
$0.49 Instant
Artifact (2)
2 Tormod's Crypt
$0.25 Artifact
Planeswalker (1)
1 Tamiyo, Collector of Tales
$0.25 Legendary Planeswalker - Tamiyo

Notes
 
Removed Tooth and Nail package for Summons Pact/Eladamris Call/Duskwatch. More reliable backup plan.

Removed Primal Command - pushing into Bant for Eladmri's call.

Moved Scooze the side. Feels risky. But  added Paradise Druid. - assuming leyline in opener -Turn 1 fetch for Dryad Arbor, play paradise druid, if have the freed...even if they bolt or push the Arbor, as long as you have a second land, can still go infinite (though without counter spell backup) on turn 2.

Giant Solifage - trample, haste - Rhonas seems a little redundant since you are only using it if you already have the leyline in play, which already pumps the team to eternity. But...the trample is good. Solifage has haste and trample so can tutor for it, play, attack with trample for a million. But...you could also just go get rhonas and do the same with whatever mana dork you have. And Rhonas has some minor backup plan value.

Train of Thought - had in for when you have infinite mana and nothing to do. But again, wouldn't it be better to just have a different card on main plan?
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