Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$6.40

0 Likes 1 Comments
Avg. CMC 3.52
Card Color Breakdown
Card Type Breakdown

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Main Deck - 40 cards, 28 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (14)
1 Aethersnipe
$0.02 Creature - Elemental
1 Awakener Druid
$0.12 Creature - Human Druid
1 Civic Wayfinder
$0.05 Creature - Elf Druid Warrior
1 Deadshot Minotaur
$0.14 Creature - Minotaur
1 Flameborn Hellion
$0.03 Creature - Hellion
1 Ghitu Slinger
$0.09 Creature - Human Nomad
1 Krosan Tusker
$0.02 Creature - Boar Beast
1 Penumbra Spider
$0.16 Creature - Spider
1 Pilgrim's Eye
$0.07 Artifact Creature - Thopter
1 Sakura-Tribe Elder
$0.87 Creature - Snake Shaman
1 Sylvan Ranger
$0.12 Creature - Elf Scout Ranger
1 Tangle Golem
$0.13 Artifact Creature - Golem
1 Wickerbough Elder
$0.08 Creature - Treefolk Shaman
1 Wildheart Invoker
$0.02 Creature - Elf Shaman
Sorcery (7)
1 Aftershock
$0.23 Sorcery
1 Deep Analysis
$0.06 Sorcery
1 Firebolt
$0.06 Sorcery
1 Flame Slash
$0.27 Sorcery
1 Pyrotechnics
$0.03 Sorcery
1 Rolling Thunder
$0.08 Sorcery
1 Volcanic Hammer
$0.06 Sorcery
Artifact (1)
1 Wayfarer's Bauble
$0.58 Artifact
Enchantment (1)
1 Narcolepsy
$0.07 Enchantment - Aura
Land (17)
7 Forest
$0.08 Basic Land - Forest
1 Island
$0.13 Basic Land - Island
7 Mountain
$0.09 Basic Land - Mountain
1 Slippery Karst
$0.28 Land
1 Terramorphic Expanse
$0.06 Land
Sideboard - 8 cards, 8 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (5)
1 Arbor Elf
$0.34 Creature - Elf Druid
1 Assault Zeppelid
$0.07 Creature - Beast
1 Halimar Wavewatch
$0.12 Creature - Merfolk Soldier
1 Hungry Spriggan
$0.13 Creature - Goblin Warrior
1 River Boa
$0.12 Creature - Snake
Instant (2)
1 Rushing River
$0.19 Instant
1 Soul Manipulation
$0.20 Instant
Enchantment (1)
1 Shackles
$0.21 Enchantment - Aura

Comments
  • Abbott Veldhuizen | 20-Aug-2012 17:22
    If I could have made one change to this deck, I think I'd have put Halimar Wavewatch in over Tangle Golem.  The Golem is definitely efficient, but Wavewatch gets bigger, works better in the midgame, doesn't die to artifact removal, and in fact skirts a fair portion of the creature removal in the cube if you play it smartly.
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