Type: Deck Idea
Format (invalid) modModern
Approx. Value:
$304.75

0 Likes 2 Comments
Avg. CMC 0.92
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 14 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (24)
4 Goblin Bushwhacker
$2.77 Creature - Goblin Warrior
2 Goblin Chieftain
$3.15 Creature - Goblin
4 Goblin Guide
$1.78 Creature - Goblin Scout
2 Goblin Wardriver
$0.36 Creature - Goblin Warrior
4 Memnite
$3.57 Artifact Creature - Construct
4 Ornithopter
$0.28 Artifact Creature - Thopter
4 Signal Pest
$0.52 Artifact Creature - Pest
Instant (4)
4 Lightning Bolt
$1.21 Instant
Sorcery (4)
4 Kuldotha Rebirth
$0.88 Sorcery
Artifact (8)
2 Chimeric Mass
$0.22 Artifact
3 Mox Opal
$81.89 Legendary Artifact
3 Panic Spellbomb
$0.21 Artifact
Land (20)
4 Contested War Zone
$0.20 Land
16 Mountain
$0.09 Basic Land - Mountain
Sideboard - 15 cards, 5 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (4)
4 Phyrexian Revoker
$0.18 Artifact Creature - Phyrexian Horror
Sorcery (7)
4 Act of Treason
$0.02 Sorcery
3 Arc Trail
$0.16 Sorcery
Planeswalker (1)
1 Koth of the Hammer
$2.32 Legendary Planeswalker - Koth
Land (3)
3 Tectonic Edge
$0.37 Land
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
No cards here. :(

Notes
 
edit 28/03/11:
Updated to reflect the last version I took to a standard event as the hate for this and Boros built up. I am still not happy with the sideboard.
Comments
  • Moriascapula | 02-Dec-2010 12:11
    Ahh..now the might Kargan Dragonlord is in there, eh!  I've still yet to be convinced about Devastating Summons though, I just get the feeling you could leave yourself in a whole world of trouble if it backfires.  We'll see though when we do some testing, eh! :)
    • Tom | Edited 05-Dec-2010 18:32
      In nearly every game where I cast it, it made the difference between win and loss. It really excels if you can keep a Goblin Bushwhacker in your hand too. Picture this... turn 4, your opponent Day of Judgments everything leaving him tapped out and defenseless. You have 3 lands, and tap all 3, sacrifice 2 and play the Summons & kicked Bushwhacker. You just hit for 8 damage the turn after DoJ! That's only sacrificing 2 lands, and could kill your opponent with this deck.
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