Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$1,139.43
Buy

0 Likes 3 Comments
Avg. CMC 1.67
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 19 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (14)
4 Delver of Secrets // Insectile Aberration
$0.57 Creature - Human Wizard // Creature - Human Insect
4 Goblin Guide
$1.78 Creature - Goblin Scout
2 Grim Lavamancer
$0.25 Creature - Human Wizard
4 Snapcaster Mage
$16.45 Creature - Human Wizard
Instant (19)
4 Brainstorm
$1.17 Instant
3 Daze
$3.61 Instant
4 Lightning Bolt
$1.19 Instant
3 Price of Progress
$5.41 Instant
4 Spell Pierce
$0.16 Instant
1 Thunderous Wrath
$0.14 Instant
Sorcery (7)
3 Chain Lightning
$0.24 Sorcery
4 Ponder
$2.31 Sorcery
Land (20)
4 Arid Mesa
$23.47 Land
3 Island
$0.13 Basic Land - Island
4 Misty Rainforest
$21.64 Land
3 Mountain
$0.09 Basic Land - Mountain
4 Scalding Tarn
$20.66 Land
1 Steam Vents
$12.40 Land - Island Mountain
1 Volcanic Island
$706.66 Land - Island Mountain
Sideboard - 15 cards, 7 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (2)
2 Sulfur Elemental
$0.19 Creature - Elemental
Instant (9)
1 Price of Progress
$5.41 Instant
2 Pyroblast
$4.62 Instant
2 Smash to Smithereens
$0.22 Instant
4 Submerge
$4.16 Instant
Artifact (3)
3 Tormod's Crypt
$0.25 Artifact
Enchantment (1)
1 Sulfuric Vortex
$0.83 Enchantment

Comments
  • Jacob Gresh | 16-Apr-2012 15:35
    Some critiques on the decked based on my experiences with the cards.
    1. I feel like 1 Daze is wrong. It is a card that quickly loses value and for it to be effective you need to have it in opening or your first draw. I would suggest either playing 1-2 more or none at all.


    2. Spell Pierce vs Spell Snare. If the meta was entirely burn as it was before, definitely go with pierce. Now I am not sure which one is better, there is Maverick around and Snare can help with that. Should be considered and tested a bit.


    3. Not sure about the side boarded Pyrostatic Pillar. Is this specifically for storm? If so, I am fine with it, otherwise I would probably favor Sulfuric Vortex. 


    4. Consider Fireblast. Not sure if it works well in this deck, but worth investigation.


    What I like in the deck:
    1. 3 FoW main. I feel like that is the right number.


    2. 3 Price of Progress. I love this card too much, it may not be healthy. Be careful in our metagame, it is better than it was before, but it can be dead a lot. 


    3. It is UR. Doesn't really need expanded upon
    • Ghoti | 17-Apr-2012 21:27
      1 Daze is what I have, and I want to try to limit the number of cards I'm borrowing as much as possible.  You're probably right, and I might look to borrow a second, especially as I think I'm probably only actually going to get to 3 Snapcasters.  Otherwise, where would you suggest I find room for another two more?  Or do you think none is better?


      Similarly, I only have Pierces; if I put this together in a more serious way, I might look into trying to get some Snares.


      Once again, there's one Pillar in the side because I only have one Pillar.  It should probably be 2, with only 3 Smash to Smithereens.  And yes, it's for storm.


      I feel like this deck doesn't run enough Mountains for Fireblast to be super viable - maybe a couple, but once more it isn't clear where I'd find space for it, and I'm not a huge fan of it in a deck that's much weaker to Wasteland than Burn.


      Anyway, thanks.  You're probably correct, on most of your points, but I'm unfortunately limited by practicality.
      • Jacob Gresh | 17-Apr-2012 23:54
        2 would be fine, I do think 3 is optimum in this deck but that could be a lot of preference. If I had to remove something for a 3rd Daze, I would look at either Grim Lavamancer or Price of Progress.


        For Grim, he does not play extremely well with snapcaster since they both want the same non-conventional resource. 


        For Price of Progress, you have a lot of dig in your deck. Including the Snapcaster you have essentially 10-11 digging can-trips. Daze is a card you need to be in opening 7, Price is good late game. Chances are, by the time you actually want to use Price, you will have found it. 


        I can understand hesitation to use Fireblast here. I am honestly not sure what to take out for it. The reason I like it is the metagame though. There should only be 2 decks playing Wasteland here. I like it even more because you will be potentially the only "blue' deck. No worries about that fireblast getting countered. 


        Also, with the sideboard, I normally like pyroblast, but here it isn't really necessary. I am not sure what replace it with, but I will think about it
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