Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$252.91

1 Likes 3 Comments
Avg. CMC 4.22
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 66 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (27)
1 Adarkar Valkyrie
$0.97 Snow Creature - Angel
1 Admonition Angel
$1.19 Creature - Angel
1 Akroma, Angel of Wrath
$4.00 Legendary Creature - Angel
1 Angel of Glory's Rise
$0.38 Creature - Angel
1 Angel of Serenity
$0.65 Creature - Angel
1 Angelic Arbiter
$1.92 Creature - Angel
1 Bruna, the Fading Light
$5.45 Legendary Creature - Angel Horror
1 Burnished Hart
$0.12 Artifact Creature - Elk
1 Crovax, Ascendant Hero
$0.46 Legendary Creature - Human Noble
1 Darien, King of Kjeldor
$1.63 Legendary Creature - Human Soldier
1 Emeria Shepherd
$2.23 Creature - Angel
1 Gisela, the Broken Blade
$20.93 Legendary Creature - Angel Horror
1 Karmic Guide
$0.43 Creature - Angel Spirit
1 Konda, Lord of Eiganjo
$5.76 Legendary Creature - Human Samurai
1 Magus of the Moat
$2.85 Creature - Human Wizard
1 Michiko Konda, Truth Seeker
$3.43 Legendary Creature - Human Advisor
1 Pentarch Paladin
$0.64 Creature - Human Knight
1 Preacher
$30.52 Creature - Human Cleric
1 Pristine Angel
$0.30 Creature - Angel
1 Pulsemage Advocate
$1.33 Creature - Human Cleric
1 Resolute Archangel
$0.97 Creature - Angel
1 Reya Dawnbringer
$3.79 Legendary Creature - Angel
1 Serra Ascendant
$23.16 Creature - Human Monk
1 Solemn Simulacrum
$0.46 Artifact Creature - Golem
1 Spurnmage Advocate
$0.24 Creature - Human Nomad
1 Transcendent Master
$4.61 Creature - Human Cleric Avatar
1 Weathered Wayfarer
$2.85 Creature - Human Nomad Cleric
Instant (3)
1 Crib Swap
$0.39 Tribal Instant - Shapeshifter
1 Path to Exile
$0.81 Instant
1 Swords to Plowshares
$1.10 Instant
Sorcery (8)
1 Akroma's Vengeance
$0.35 Sorcery
1 Austere Command
$0.49 Sorcery
1 Breath of Life
$0.31 Sorcery
1 Defy Death
$0.22 Sorcery
1 Planar Cleansing
$0.21 Sorcery
1 Profound Journey
$0.17 Sorcery
1 Resurrection
$0.09 Sorcery
1 Wrath of God
$4.10 Sorcery
Artifact (17)
1 Anvil of Bogardan
$31.26 Artifact
1 Caged Sun
$2.39 Artifact
1 Coalition Relic
$0.80 Artifact
1 Commander's Sphere
$0.18 Artifact
1 Everflowing Chalice
$0.46 Artifact
1 Gauntlet of Power
$2.59 Artifact
1 Gilded Lotus
$1.62 Artifact
1 Hedron Archive
$0.12 Artifact
1 Jalum Tome
$0.03 Artifact
1 Marble Diamond
$0.11 Artifact
1 Mind Stone
$0.19 Artifact
1 Ring of Three Wishes
$3.38 Artifact
1 Surveyor's Scope
$4.83 Artifact
1 Thunder Totem
$0.16 Artifact
1 Tooth of Ramos
$0.82 Artifact
1 Wayfarer's Bauble
$0.58 Artifact
1 Worn Powerstone
$0.72 Artifact
Enchantment (4)
1 Aura of Silence
$3.34 Enchantment
1 Grasp of Fate
$0.57 Enchantment
1 Marshal's Anthem
$0.27 Enchantment
1 Oblivion Ring
$0.30 Enchantment
Land (41)
1 Emeria, the Sky Ruin
$13.12 Land
1 Kor Haven
$10.13 Legendary Land
1 Mistveil Plains
$0.89 Land - Plains
1 Scrying Sheets
$6.04 Snow Land
35 Snow-Covered Plains
$0.87 Basic Snow Land - Plains
1 Temple of the False God
$0.11 Land
1 Vesuva
$7.94 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Comments
  • g1yph | 20-Jul-2016 02:53
    Mono white EDH has always felt so weak to me. Having a reanimator commander feels like it should help, do you think this deck has the resilience to make it through a tough game? Every time I play mono white I feel like, this is the time, and then I go 5 straight games where I miss a couple land drops, run out of gas, and die without ever really impacting the board.


    Ive brewed a version of this deck up too, and I'm considering building it, but I just am so hesitant. What do you think? Do you have a good feeling this time around?
    • drblanko | 20-Jul-2016 14:13
      I would never build this in person, but I really enjoy putting together neat looking decks - so no good feelings, except that it seems like it could be a reasonably run political deck.


      For the play group I have (meeting once a month or so), its probably fine because its a low power level. A deck like this could certianly work if you have a group playing on the lower end of the power scale (for reference, the Maelstrom Wanderer deck wins maybe 70-80% of the games I play with it in this group, even with all the eurika style effects in it)


      I am one of those players who considers mana to be the most important thing you can have, next to removal, so on top of the slightly over 40 lands I am running ~15 ramp, which should help with part of the issue in monowhite.

      Definitely will run out of gas - if you are the one that everyone is targeting which is something you could possibly avoid. The Many-to-One removal spells in white is some of best 'card advantage.' you get, but I also added a lot of political cards in this list in order to make you less of a target.

      Deck will still just fold to almost all combo, but I do not think there will be any getting around that.

      If I have to chose an optimal 'angels' deck, it would probably be mardu with kalia or with the Adarkar Valkery Legendary card.
      • g1yph | 28-Jul-2016 16:13
        I gotcha, I feel the same way about a lot of decks I brew up: interesting concept but unlikely to be something I'd ever build.


        As far as power level of this decks is concerned, I agree that mana is very important, but I think running out of gas can be much worse. And with mono white having such an issue with that, I'd be very hesitant to play the deck.
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