Type: Built Deck
Format (legal 👍) modModern
Approx. Value:
$327.60

0 Likes 0 Comments
Avg. CMC 2.9
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 17 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (8)
4 Primeval Titan
$7.36 Creature - Giant
4 Sakura-Tribe Elder
$0.87 Creature - Snake Shaman
Instant (2)
2 Commune with Lava
$0.25 Instant
Sorcery (15)
4 Explore
$0.40 Sorcery
2 Farseek
$8.10 Sorcery
1 Primal Command
$1.23 Sorcery
4 Scapeshift
$21.67 Sorcery
4 Search for Tomorrow
$0.30 Sorcery
Artifact (4)
4 Relic of Progenitus
$3.53 Artifact
Enchantment (4)
4 Khalni Heart Expedition
$0.21 Enchantment
Land (27)
4 Cinder Glade
$0.23 Land - Mountain Forest
4 Forest
$0.08 Basic Land - Forest
7 Mountain
$0.09 Basic Land - Mountain
1 Stomping Ground
$11.23 Land - Mountain Forest
4 Valakut, the Molten Pinnacle
$21.00 Land
3 Windswept Heath
$7.58 Land
4 Wooded Foothills
$11.37 Land
Sideboard - 15 cards, 5 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (3)
3 Obstinate Baloth
$0.37 Creature - Beast
Instant (6)
3 Nature's Claim
$0.87 Instant
3 Rending Volley
$0.49 Instant
Sorcery (6)
3 Anger of the Gods
$0.48 Sorcery
3 Crumble to Dust
$0.12 Sorcery

Notes
 
Affinity Play: Out 4 Relic of Progenitus 2 Commune with Lava In 3 Anger of the Gods 3 Obstinate Baloth

Affinity Draw: Same

Relics don't do anything and Commune is too slow

Burn: Same as Affinity for play and draw for the same reasons

Zoo without Knight of the Reliquary: Same as Affinity and Burn for same reasons

Zoo with Knight of the Reliquary Play: Out 4 Explore 2 Commune with Lava

In 3 Anger of the Gods and 3 Obstinate Baloth

Zoo with Knight of the Reliquary Draw: Out 2 Farseek 2 Explore 2 Commune with Lava

In 3 Anger of the Gods and 3 Obstinate Baloth

I've found that on the play unless I keep a land heavy hand Farseek will be a better ramp spell than Explore so I take out all the Explores in game 1. On the draw the extra draw step increases my chances of getting more lands enough that I prefer having Explore over Farseek. You still have 14 ramp spells so the flow of the deck doesn't change so much but now you have added an element of control that your opponent must respect.

Twin All Variants Play: Out 4 Explore 2 Farseek

In 3 Rending Volley 3 Nature's Claim

Twin All Variants Draw: Same as play

The matchup is pretty hard to win game 1 unless you have the turn 4 kill in which case they can only remand it so often before succumbing to death. The boarded games you transform into a control deck that avoids being getting comboed and Blood Moon locked. Play the match too patiently and you'll get out advantaged. I heavily recommend playing the matchup a lot to get in the reps to figure out when your windows are. You usually get 1 or 2 a game and they slam it shut immediately afterwards.

BG/x Play: Out 4 Explore 2 Farseek

In 3 Obstinate Baloth 3 Anger of the Gods

BG/x Draw: Same as play

You have a lot of time because they're clock is not fast enough. Relics manage the size of Goyfs so they can never get a great clock going. Obstinate Baloth buys you time while also being great against Liliana which would be really good against us otherwise.

Bloom Play: Out 2 Commune with Lava 1 Primal Command

In 3 Crumble to Dust

Bloom Draw: Same

Pray they don't turn 2 you. Hope they expose Tolaria West and make them cry. Otherwise hitting Simic Growth Chamber is also really strong.
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